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Spacie smash bros
Spacie smash bros






spacie smash bros

At this stage, attack animations are a common point of reference, and this can be misleading and lead to undershooting or overshooting one's attacks. At this level of play, the most successful characters tend to be characters with long raw hitbox range - particularly disjoints - like Marth, or characters with fast attacks such as Sheik.

spacie smash bros

Every action in-game has a certain timing and area of effect to "space around" an action means to use knowledge of both its timing and range to pick the appropriate option to counter it.Īt the lowest level of competitive play, spacing only involves superficial comparison of the hitbox ranges of attacks with very little nuanced timing due to lack of tech skill and knowledge of positioning. This is a concept present in every fighting game in existence and can extend further into other genres.Īt its simplest form, spacing tests knowledge of how characters can move before, during, and after an action, and the periods of vulnerability and invulnerability of those actions. Spacing is an integral skill needed to succeed in competitive Smash, as every single interaction is decided by who picked the better timing and position in an exchange of actions.

spacie smash bros

At its core, spacing is the concept of gauging the distance between a player and their opponent(s), primarily during the neutral game. Spacing describes both a player's awareness of an opponent's options and said player's ability to avoid and counter them. Zhu using Falco's aerial drift to space around Mew2King's shield grab, showing very precise awareness of Sheik's grab range.








Spacie smash bros