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Jonathan Blow was born in Southern California in 1971.

  • 2.5 2017–present: Jai Programming Language, untitled sokoban game, and Braid, Anniversary Edition.
  • 2.1 1994–2000: Career beginnings and Wulfram 2.
  • Jai has been released in a closed beta, and in December 2021 its compiler reached beta version 100. By working on both Jai and the game at the same time, Blow is able to test out the design of the language, improve it early in its lifetime, and demonstrate the capability of the language. Full-time work on the language, codenamed Jai, and a new game written in the language, began in 2016. During development of The Witness, Blow became frustrated at using C++ to program its game engine, and began designing and creating a new programming language for game development. It was financially successful, and received several nominations for British Academy Games Awards and Game Developers Choice Awards. After more than seven years of development, the game was released in 2016 to critical acclaim. Blow hired many people to work on The Witness full-time, forming the company Thekla, Inc.

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    He co-founded investment organization Indie Fund, and is one of the subjects of the 2012 documentary film Indie Game: The Movie.īlow began work on The Witness shortly after the release of Braid, using most of its revenue to fund development. The game was released in 2008 to critical acclaim, made Blow a millionaire, and is often credited with catalyzing a period of independent game development in the years following its release. He co-founded the Experimental Gameplay Workshop and wrote a monthly column for Game Developer before he started part-time work on Braid in 2005. Once the company closed a few years later with the dot-com bubble bust, Blow worked as a game development contractor.

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    He dropped out of college and briefly worked as a software developer before he started a game company with a friend. He is best known for his work on the independent video games Braid (2008) and The Witness (2016).īorn in California, Blow developed a passion for game programming during middle school and later pursued a double degree in computer science and creative writing at the University of California, Berkeley. Jonathan Blow (born 1971) is an American video game designer and programmer. University of California, Berkeley (dropped out)









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